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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Deacon Abox
Justified Chaos
158
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Posted - 2013.07.18 17:24:00 -
[1] - Quote
What about optimal on Beams? They have the same optimal as Arty, but arty get more falloff. And Arty have volley advantage.
All beams need an optimal buff imo. You could take away a little something to compensate if you must (tracking, dps, whatever) but right now they are the worst long range weapon platform. Which makes no sense as they are a friggin beam of light in a vacuum. |

Deacon Abox
Justified Chaos
168
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Posted - 2013.08.07 22:43:00 -
[2] - Quote
Mra Rednu wrote: HML's are just about the most pressing issue in this thread about medium turrets, we are all waiting with baited breath here.......
No
Heyer Vitally wrote: Caldari have always been a joke at PVP when flying anything larger than a frigate and No.

Otto Schultzky wrote:Dual 150mm Rails and Quad Light Beams are crap as is, with short optimal and fall off range, reducing their tracking even further doesn't make much sense. At that point you might as well fit Electron Blasters/ Dual180mm Auto canons with better tracking and similar engagement envelope with T2 long range ammo (Null/ Barrage) and call it a day.
If at all possible keep the current tracking stats on Dual 150mm Rail guns and Quad Light Beam Lasers, while buffing Damage / ROF
but Yes. |

Deacon Abox
Justified Chaos
170
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Posted - 2013.08.07 23:23:00 -
[3] - Quote
Alsyth wrote:Mr missile hater thank you for your concern.
... I already do have missiles trained on all my characters. Most with multiple tech II missiles trained. Granted on Deacon the missile sp is minimal (about a million sp).
However, it appears you gloss over tracking considerations and see this OP as only a buff. It is not. Tracking on turrets can be a real *****. And now it will be more so. I think any ship fitting long range medium turrets will be expending more slots on TC/TEs to compensate. But then maybe that the reason for the tracking nerf. So that means fewer slots for other things like damage mods.
Basically, you missile exclusive folks should be calling for CCP to implement the long overdue TC/TE/TD effects on missiles. Or more properly a set of new modules that do what those modules do for turrets. That way you can get missiles to perform the way you want them. By making the same fitting choices turret ships have had to make (and soon more than ever for medium ships) for years and years. |

Deacon Abox
Justified Chaos
170
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Posted - 2013.08.08 11:13:00 -
[4] - Quote
Mra Rednu wrote:Deacon Abox wrote:Mra Rednu wrote: HML's are just about the most pressing issue in this thread about medium turrets, we are all waiting with baited breath here.......
No  Train sarcasm detection up a lvl or two. my bad. sawey |

Deacon Abox
Justified Chaos
172
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Posted - 2013.08.08 19:33:00 -
[5] - Quote
Alsyth wrote: Tracking is an issue for medium long range turret only under 25km against your intended targets (cruisers). If you get closer than that, well, you were bad and should have chosen short range guns (or heavy assault missile btw). Against frigates well, these are not your intended targets, but you have the opportunity to kill them easily at longer range (50+ with non T2 ammo) while missiles will never do meaningful damage. True, they will always hit, for next to nothing.
Only two situations when heavy missiles are better on ships without range bonuses: -at 50+ km, against slow fat BC or bigger (everything smaller and you're better off with turrets) -under 20km against fast & small targets turrets will not track. But that's a failure on your part if you took long range guns and end up in this situation. Yes, because one's targets never move. I know I know I should have gone short range guns because stupid me I moved to close to my target. Ugh, it's almost like fitting HMs or HAMs when I should have just fit RLML. I should have known the speed and sig parameters of all the ships I might run into. Turrets are easy. I'm just bad  |

Deacon Abox
Justified Chaos
177
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Posted - 2013.08.17 15:55:00 -
[6] - Quote
In general the damage buff and the tracking nerf on all the long ranged medium guns needs to be toned down a little.
Simultaneously some tiericide needs to happen between the tiers of these guns (i.e. between dual 150, 200, and 250 rails, or between 650 and 720, and between quad, focused, and heavy beams). At this time there is little reason to use anything other that the largest unless fitting dictates.
And, the quad beams and dual 150s stats are absolutely terrible. They need some buff in comparison to their larger brothers. Probably more range at the very least. The damage and fitting could stay tiered, but having the range so harshly tiered makes the smaller guns within the groups almost worthless. Especially since the range is so bad, and even with the better tracking of these lowest tier guns in comparison to higher tiers, they get outperformed by the largest tier short ranged medium guns of each type. |
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